My gamification video!

Gamification Final from Andrew Williams on Vimeo.

While I was making this video, which I did using Audacity, with images added on top of the audio track – done by using the VideoPad Video editor by NCH Software. I found both tools incredibly easy to use, but my issue was that I could not find a free video editing program that worked for my requirements that was simple to use and did not require any fancy technical skills.

I found the concept of gamification fairly easy to explain, made easier by the fact that I myself am a gamer, thus I have a fairly extensive understanding of the sorts of things that gamification aims to provide or promote, leading to further engagement with content and services. While making the video however, I had to start fresh a few times as I was interrupted by other people at home, or dogs barking in the backyard which meant there was loud background audio that I couldn’t erase. While this was slightly frustrating, I managed to turn it from a distraction and annoyance into something useful, as from this I was able to re-do my audio track and improve on the delivery of some of my lines, although the final result is by no means perfect it is a massive improvement over the first two that I created.

Overall I’m quite pleased with how simple I found the video-making aspect, although the research I conducted was at times slightly confusing to wrap my head around. Eventually though I managed to churn through the minute points and managed to get the main arguments understood and hopefully well communicated in my video.

My original audio track went for far too long, which meant that the distractions that I was met with also meant I had the ability to cut it down and re-work some of the speech that I tripped up on thus I was able to make a video that meets the time and content requirements and one that I’m happy with.

Once I sifted through the research I found I was easily able to argue my case for how gamification works and how it promotes greater user engagement in the present, with regards to products, services and particularly education as has been my experience in ALC203 and has been documented in the articles I found during the research that I conducted.

While doing the research for points to support gamification’s purpose, I found it quite fascinating and surprising the amount of things that are and can be gamified, such as foursquare being an app for gamification of every day life, a fact to which I was previously unaware but interested to hear. Much of these sorts of apps exist, but it got me really thinking about the wider context of gamification and just how many things in life are already gamified and where it could perhaps be improved upon or incorporated to make everything more engaging, rewarding and purposeful.

Gamification overall is a topic that I would have otherwise avoided because to me it seemed trivial, frivolous and not something that I had any interest in going into this unit, however upon doing more and more reading on it, the concept has grown on me tremendously although I do believe there is still much room for improvement and growth, and some of the uses I’ve been involved with haven’t been to my liking. Some of these I would use to different degrees or focus more on incorporating with other methods of promoting greater levels of motivated engagement with certain content or products.

To summarise, I found the video-making process really simple, easy and was a great way to communicate a point with conciseness and without a great lengthy essay, which I welcome wholeheartedly.


My broader online activity

While my broader online activity has mainly consisted of twitter posts due to my lack of interest in psuedo-curricular twitter and blogging activities, I did however get engaged with the concept of gamification, and indeed had a very easy time engaging with the weekly topic that covered story pods at the Jewish Holocaust Centre in Elsternwick.

My tweets and soundcloud uploads that I created in response to the Holocaust Centre’s story pods and Gamification respectively can be found here;

Click here to see twitter posts regarding the unit.

Click here to find my Soundcloud upload on gamification (also shared to twitter)




Let’s talk about identity. Who are we?

When I post on twitter, or Facebook, or Instagram – a snapshot in time is all you see. A reflection of the current mood, or expression opinion about current affairs and so on. Is that necessarily who I am? The summation of all my social media posts converged into one identity, or are those separate from who I truly am, and are just the reflection of fleeting opinions and views held at one minute moment in time and never again thereafter?

For starters, let’s talk about the fact that in my profile pictures typically, I am smiling. This in itself is not a reflection of my personality at all times as one might expect. But does that mean I’m not happy, or I’m just pretending? The identity we portray online does not inherently mean we are all lying or attempting to appear as something other than what we truly are, but in the same breath – does our online personality or identity always reflect the complete truth about our actual identity. This piktochart shows some of the different ways in which I relate to online communities, or more specifically what sort of identity I am portraying through various platforms.